Andrzej Marczewski, business2community.com
A couple of weeks ago I put out an article that tried to define the differences between serious games, games and gamification. It was received very well, with a few people even asking for permission to use it in PhD course work.The work I did was…
Office vs Drive: Some thoughts
Chris, chrisbetcher.comLike many schools around the world, our school has used the Microsoft Office trio of Word, Excel and PowerPoint for many years. Most of us know Word, Excel and PowerPoint well enough for our daily tasks. Although some of us might be willing to adm…
Gaming in Instruction
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
This article is an interview with the leaders in education/gaming industry (James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer) and discussed the challenges and needs with relation to promoting gaming in instruction.
This article discusses the current research being conducted in the field of gaming in education as well as presents a new software that is being developed that could be incorporated into game software to promote data collection for the basis of the game for educational purposes.
Research in Gaming for Instruction
http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA441935%26Location
This article is titled “The Effectiveness of Instructional Games: A Literature Review and Discussion”. It is a research project completed by the government to “conduct a review of the literature on instructional games with a focus on the empirical research on the instructional effectiveness of games.” The article is kind of long and is from 2005 but the comments and recommendations are an interesting read.
Research - This article begins with the use of games in education throughout history and extends into game-based learning trends today. It also provides a framework for successful game-based learning in post-secondary institutions based on author research and interviews.
Implementation - This video is about how Paul Anderson turned his classroom into a video game to further engage students. He talks about the implementation as well as his failures.
This is an article by another recognized ETEC researcher, Karl Kapp in response to Ruth Clark’s article. You may need to access the full articles through the library, but they are worth it to hear the arguments of these two researchers. There are also lots of research articles referenced that can come in handy for later papers. Check out both articles if you have time.
This is an article in Learning Solutions Magazine by a recognized guru in ETEC, Dr. Ruth Clark. Check it out and see if you agree.
A post from RedCritter’s gamification in business blog, this entry highlights the use of a tool such as RedCritter Tracker to introduce games in the business world. Users can join teams, earn badges, and earn points that will help them land on the leader board and buy things in the reward store—all while completing projects for work! Users can build communication skills by using this tool to share project information and by working with teammates to complete project goals.
Link: http://redcritter.blogspot.com/2011/07/gamification-and-evolution-of-business.html