Gaming implementation in instruction

ariatech:

This is a weebly page on Gaming For Education. This page discusses several barriers to implementation of gaming in instruction and within schools.

http://gamingforeducation.weebly.com/barriers-to-implementation.html

anfrankslove:

This article discusses the direct implementation of specific games on this particular website.

sad02:

This was an interesting read between the differences of Measurement achievements and Completion achievements in games.

http://karlkapp.com/measurement-vs-completion-achievements-in-gamification/

mart51599:


Research in gaming
A New York Times post  about gaming for positive goals, I have two different approaches. One offered by people like Andrew Revkin wants to keep the game platform and work off of it to make video games a learning experience and hopefully…change the physical world. Others like Jane McGonigal, author of Reality is Broken, prefer using game mechanics in the real world to promote innovation and positive social behavior.
http://dotearth.blogs.nytimes.com/2011/02/09/a-role-for-gaming-in-learning/?_php=true&_type=blogs&_r=0

mart51599:

Research in gaming

A New York Times post  about gaming for positive goals, I have two different approaches. One offered by people like Andrew Revkin wants to keep the game platform and work off of it to make video games a learning experience and hopefully…change the physical world. Others like Jane McGonigal, author of Reality is Broken, prefer using game mechanics in the real world to promote innovation and positive social behavior.

http://dotearth.blogs.nytimes.com/2011/02/09/a-role-for-gaming-in-learning/?_php=true&_type=blogs&_r=0

abruce6393:

Great article discussing video games and math learning.  I personally own this game and I love it!  More importantly, so does my 5 year old!

craftyedtech:

Technology tools and exergames can provide objective data on activity levels and creative methods for individuals to engage in physical activity. Studies have indicated that active gaming can promote higher levels of energy expenditure compared to seated video games, as well as increasing heart rate and oxygen consumption (Graves, Ridgers & Stratton, 2008; Lannigham-Foster, et al., 2006). 

craftyedtech:

Video games are an integral feature of life in this net generation (Tapscott, 1998), and commercial video games are motivating as evidenced by the willingness of students to make an extended commitment to play them (Prensky, 2003). Educators have begun to explore the possibilities of tapping in to the inherent motivational aspect of video games to support learning of content in formal learning environments.

craftyedtech:

Video games are an integral feature of life in this net generation (Tapscott, 1998), and commercial video games are motivating as evidenced by the willingness of students to make an extended commitment to play them (Prensky, 2003). Educators have begun to explore the possibilities of tapping in to the inherent motivational aspect of video games to support learning of content in formal learning environments.

sstallings12:

Researchers exploring the implications of videos games are finding that certain action-packed games can help children with attention, multi-tasking, and eyesight.

sstallings12:

This article explains how SimCity is being used it the classroom.  For those that are not familiar with SimCity, it is a digital city that allows the user to build its resources and plan how the city grows or how it handles disasters.  This application helps students understand the factors that are involved to run a city and keep it healthy.

Additional Link:  http://www.ea.com/sim-city